Researcher, builder, educator.
I’m a research scientist and builder working on adaptive, multimodal extended-reality systems. My work sits at the intersection of XR, empathic computing, physiological and affective computing, and HCI — and it spans both rigorous research and shipped products.
Most recently I was a Staff Research Scientist (IC6) at Meta Reality Labs, where I led research on mitigating visual discomfort in immersive environments using physiological computing, and led the development of VR.Net, a large-scale VR motion-sickness dataset that received the Best Paper award at IEEE VR 2024.
Before Meta, I held academic posts at the University of Queensland — where I founded the Empathic XR & Pervasive Computing Lab — and the University of South Australia, along with roles in the US and across Australia. Throughout, I’ve built and shipped applications across AR, VR, and mobile.
I’ve supervised and graduated 30+ students, secured $1.5M+ in research funding, and serve the field as a conference organiser, including as General Chair of IEEE ISMAR.
For the exhaustive record, see my CV.
Timeline
- 01
Staff Research Scientist (IC6)
2022–2024Meta Reality Labs · Redmond, WA, USA
Led research on mitigating visual discomfort in immersive environments using physiological computing; led development of VR.Net (Best Paper, IEEE VR 2024).
- 02
Honorary Senior Fellow
2022–The University of Queensland · Brisbane, Australia
- 03
Lecturer / Director, Empathic XR & Pervasive Computing Lab
2018–2022The University of Queensland · Brisbane, Australia
Founded and led the Empathic XR & Pervasive Computing Lab.
- 04
Research Fellow, Empathic Computing Lab
2016–2018University of South Australia · Adelaide, Australia
- 05
Postdoctoral Researcher, HIT Lab AU
2014–2016University of Tasmania · Launceston, Australia
- 06
Postdoctoral Researcher
2013–2014Worcester Polytechnic Institute · Worcester, MA, USA
- 07
Researcher
2008–2009James Cook University · Cairns, Australia
- 08
PhD, Computer & Information Science
2013University of South Australia · Adelaide, Australia
Thesis on augmented reality visualization and perception.
Selected awards
- Best Paper Award — IEEE VR 2024 (VR.Net)
- Best Paper Nomination — OzCHI 2017
- Best Paper Nomination — IEEE ISMAR 2012
- CIS Research Award — University of South Australia
- First runner-up — Australian Entrepreneurs’ Challenge (BrowsAR)
- Business-plan competition wins