Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments
VRST
Perceiving the correct depth of occluded objects is a major challenge for mixed-reality interfaces. This paper evaluates far-field depth perception outdoors using two photorealistic X-ray-type visualisations — X-ray and Melt — with and without a depth cue. Distances to occluded objects were underestimated in every condition — curiously contradicting earlier findings — and the Melt visualisation combined with a depth cue was the most accurate of all.
BibTeX
@inproceedings{dey2010,
author = {A. Dey and A. Cunningham and C. Sandor},
title = {Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments},
booktitle = {VRST},
pages = {211-218},
doi = {10.1145/1889863.1889911},
year = {2010}
}