The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments
VR
This study examines how multi-sensory cues affect both performance and experience during non-fatiguing walking in immersive VR. Using a low-latency VR system, it tested movement wind, directional wind, footstep vibration, and footstep sounds across two triangle-completion experiments. Footstep vibration showed some positive effect on task performance, while adding wind and vibration cues significantly improved the reported user experience.
BibTeX
@inproceedings{feng2016,
author = {M. Feng and A. Dey and R. W. Lindeman},
title = {The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments},
booktitle = {VR},
pages = {173-174},
doi = {10.1109/VR.2016.7504709},
year = {2016}
}